![]() ![]() Essentially just move as quickly and efficiently as you can.īut despite this refreshing approach, these puzzles aren’t particularly difficult and at times it felt like the solution was a bit too simple, given the linearity of the game there’s only so many places you can search for the item you need. There’s no set time on how long this takes according to Bloober, who compared it to depleting oxygen in games where you can swim underwater. ![]() In addition, you only have a certain amount of time that you can stay solely in the spirit world, as Marianne disintegrates the longer you stay, until she eventually dies. The split feature adds an extra layer to The Medium’s puzzle solving, making you think a bit more about how to approach puzzles rather than simply finding a key and putting it in the door. You can then quickly search the spirit world for a spirit well, which Marianne can absorb energy from to use certain abilities, and then return to the power box and use an energy blast on it – charging the power box and therefore springing the elevator back into life in both worlds. While she can’t pass through the doors of the elevator in the real world, she can in the spirit world, so you drop out of her body and see that there’s a power box just outside the elevator door. So, for example, in one instance, Marianne is trying to use an elevator but the elevator hasn’t got any power. This is handy in instances when Marianne’s path is blocked by an object in the real world, but is passable in the spirit world, as it means she can drop out of her body, pass the obstacle in the spirit world, and then in the spirit world solve the issue that’s obstructing her way in the real world. In some cases, Marianne can also ‘drop out’ of her body, allowing you to play solely in the spirit world. This is the key to a lot of The Medium’s puzzle-solving, as there are instances when Marianne sees things in the spirit world which she can’t see in the real world, and vice versa. For the most part, we play as Marianne in the real world, however at certain points in the game the screen splits, showing in real-time Marianne existing in both the real world and spirit world. In the real word she sees things as any of us would (which means she can’t see some things, but we’ll come back to that later), but in the spirit world the Niwa turns into a hellish nightmare realm strewn in decomposing bodies, black tar and the occasional creeping tentacle. This is a tried and tested method which has worked well for the likes of Resident Evil, but Bloober puts its own stamp on it with the inclusion of the ‘split’ feature.Īs previously mentioned, Marianne exists in both the ‘real’ world and the spirit world. ![]() Most of your progression relies on solving puzzles: primarily finding the applicable item to use which will remove the obstacle in your way and allow you to move forward or uncovering the item that unearths more of the story. Marianne’s traversal of the Niwa is all pretty linear, with the game setting a clear path ahead of you for where you’re meant to go, and fairly straightforward clues as to how you get there. As such, the Niwa resort is the epitome of brutalist architecture, cold and vast, the perfect setting to keep you uneasy: you’re certainly not welcome here. The Medium sees Bloober Team leaning into its Polish history, with the game set in post-communist Poland – a thread that runs throughout the heart of the game’s narrative.
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